In this fast-paced space military action-adventure, one monster-hunting dark elf begins to question everything he knows-and finds himself surrounded by enemies.
He eliminates the monsters that come from the rift. Vex is the third-highest-ranked striker in the Interplanetary Galactic Force, and he’s gaining fast on number two. Every victory, and every progression in rank, comes with upgraded weapons technology and magic defenses.
But after a decade of loyal servitude to the IGF, he’s finding himself at odds with his fellow elves. His shadow fox phenome has begun whispering strange warnings. The monsters he’s hunting are no longer mindless beasts: They’ve somehow grown sentient. And while Vex has always stayed out of politics, he’s beginning to suspect corruption even in his own force. Someone is allying themselves with the cyber realm.
In this high-octane thrill ride with intricate characters, majestic apocalyptic settings, and death around every corner, Vex’s fight for survival hits twist after shocking twist. He might be the only one who can stop a corrupt game world filled with unfathomable enemies.
But it’s the ones closest to you who do you the most harm.
The Unworthy Blood Knight
In a world where vampires are nothing more than the scum beneath the bottom of a cleric’s boot, Zurie’s only wish is to become a Blood Knight.
For as long as Zurie could remember, she has been a failure. But when Zurie fails to warn her den of vampires about an incoming threat, she loses the only group that would accept her. Living at the bottom of the barrel as a toxin wielding vampire, she must learn to survive alone. Supported by magical artifacts and the wealth of the aristocrats the clerics keep a watchful eye on the vampire community.
After barely passing the last Blood Knight initiation, Zurie is thrust into the community of vampires where the sword speaks louder than the tongue ever could. Realizing the Blood Knights are not what she expected it becomes obvious that she may have made a grave mistake. With the Blood Knights at her back and the clerics at her front, she must find her place swiftly or perish as many have before her.
A misfit in the wind suffering from bipolar trying to find purpose in life. Will she find that purpose she has so longed for?
Rise of the Abyss
A captivating and intrigue-filled tale of death, treachery, magic, and mayhem. It combines western fantasy themes with the challenges of mental illness to create a unique reading experience.
In the war-torn world of Lelanos, one’s guild transcends blood ties. No other guild reflects this belief better than the neutral Elephant Guild. There are five tenets that all must adhere to, but one that has never been broken. When the stoic judge James receives an urgent letter, he must leave the safety of Grande to enter the buzzing city that is Larimar. Soon after his arrival one thing becomes clear.
Great beauty often hides great scars underneath and Larimar is no different. When James learns of a dark and twisted practice his mind becomes fragmented. Plagued by hallucinations and voices he must decide which is more important, his personal idea of justice or the guilds. The abyss that is his mental health threatens to engulf him, will he give in to his demons?